Personal Information
Name: Gandalug Felsenhammer Player: Gerald Masel
Race: Hill dwarf Gender: Male Height: 10'7" Age: 66
Class: Fighter Level: 7 Weight: 148 lbs
XP: 105,407 Alignment: Chaotic Good
Next Level: 125,000 Kit: Explorer
Ability Scores
Str: 19 Weight Allowance: 485 lbs Bend Bars/Lift Gates: 50%
Attack Adj.: +3 Damage Adj.: +7 Max. Press: 640 lbs Open Doors: 16(8)
Dex: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 3 Death Magic: 7 Petrification: 8 Polymorph: 8
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 9 Spell: 6
Combat
Hit Points: 59
Base THAC0: 14
Melee THAC0: 11
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, bronze plate mail -6
Ring of Protection +3 magic adj. -3
Shield, small adj. -1
FINAL: 0
Weapon Proficiencies
Axe, battle (Specialist)
Axe, hand/throwing
Dagger
Short bow
Sword, bastard
Warhammer
Non-Weapon Proficiencies
Blacksmithing 19
Cooking 12
Direction Sense 12
Mining 8
Riding, Land 14
Stonemasonry 18
Survival 12
Native Languages
Common, Dwarf, Dwarf - mountain dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Axe, battle +1 9 2 7 1d8+10 1d8+10 S M
Dagger 11 14 3/2 2 1d4+7 1d3+7 P S 2 4 6
Dagger of venom (drow poison) 11 14 3/2 2 1d4+7 1d3+7 P S 2 4 6
Short bow 14 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Sword, short +1 12 3/2 2 1d6+8 1d8+8 P S
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.


Inventory
  • Items Carried
    • Backpack
      • Antidote against Spider Poison x8
      • Dagger
      • Dry rations (1 week) x2
      • Flint and steel
      • Potion of Healing x2
      • Torch x2
      • Wineskin
    • Bracers of Defense AC 8 x2
    • Dagger of venom (drow poison)
    • Drink of Extra-healing, once daily x20
    • Potion of Extra-healing x3
    • Potion of Sweet Water
    • Quiver
      • Short bow, flight arrow x11
    • Rope, hemp (20m)
    • Short bow
    • Staff of Teleportation
    • Sword, short +1
  • Items Readied
    • Axe, battle +1
  • Items Worn
    • Boots of Levitation, 504 lbs
    • Full armor, bronze plate mail
    • Helmet, open-faced (AC 4)
    • Ring of Protection +3
    • Seka's Gauntlets of Strength
    • Shield, small
  • Spending Money
    • * Gold Pieces x11,545
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-485 486-524 525-563 564-602 603-640
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 103.80 pounds (None Encumbrance, 6 Movement)

Kit - Explorer
Explorers
    Benefits: Explorers gain the survival nonweapon proficiency at no cost, and they can choose any two terrain types to apply it to. Possible terrains are: arctic, woodland, desert, steppe, mountain, and tropical.
    Hindrances: These characters cannot stay in one place too long, calling no place home unless "home" is a ship or a covered wagon. Therefore, explorers cannot spend more than a few weeks at best in any given city or keep.

Character History
Worships Dumathoin.

Seka's Gauntlets of Strength setzen Strength auf 19.

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 11/25/2002 01:01 PM